Lighter.5631's Content - Page 54 (2024)

Posts posted by Lighter.5631

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    • Page 54 of 68
      • When every game has atleast 4 necro theres a problem

        in Player vs. Player

        Posted April 21, 2020

        atleast 2 necro 2 burn guard 2 ranger every matchbecause these three are the most effective with least effort.

        • Warrior sustain (wvw)

          in Warrior

          Posted April 21, 2020

          funny enough it's 2012 all over again, warrior getting killed by pets, except this time warrior doesnt have damage either, atleast you were able to one shot people with bullcharge frenzy hb.i wonder what anet will do, if just buff by numbers in sustain again like they did in 2013. it would completely nullify the nerf patch.

          • The Death of Thief

            in Player vs. Player

            Posted April 21, 2020

            @UNOwen.7132 said:

            @UNOwen.7132 said:A more complicated class shouldnt be better. That would make picking anything that is "easy" a mistake. Thats a terrible idea. Anyway, yes, thief is a decap and +1-bot. Thats the price it pays for having shortbow 5. I dont like it either, but there are people who enjoy that playstyle, and for the rest of us, there are other classes to play. Power Rev is kind of like the original thief. Or Spellbreaker, or as I like to call it, "Fat thief".

            While I agree that thief SHOULD be able to play this particular niche play style, is it really fitting that EVERY class is forced into this play style? As I said, the class was the best 1v1 profession for a reason. It has the highest skill ceiling and floor and as such, you should be able to do more than simply decap points and +1 others when you weren't simply limited to that before. As GW2 has grown and evolved, every other professional has been able to do more and add an additional job they were able to carry out in PvP. HoT allowed necros to have more focused damage, HoT allowed engineers to bunk points, HoT allowed rangers to heal their entire party and bunk points. So why should the profession that used to have an entirely different job be forced into another monotonous one simply because of bad balance?

            The trouble is that, as long as shortbow 5 exists, you cant give thief more. If they were deadly duelists

            and

            could move accross the map faster than anyone else, that would be problematic. The other classes can do multiple things, but not at once. But for thief? Any thief carrying a shortbow will be able to do the decapping and +1ing. And due to initiative, there is no real incentive to have 2 damage weaponsets.

            I can see this point but it's the same as mesmer using Portal. Portal among mesmers was a staple for years.

            it's not just shortbow, steal plays a huge part.shortbow's mobility alone doesnt make thief the king of roaming since 2012, shortbow 40% steal 60%

            No it is just shortbow. The entire reason thief is so insane at decapping and +1ing is that its mobility is unparalleled thanks to shortbow. Steal is valuable, but not even remotely as much as shortbow.

            it's not just shortbow tho really..have you tried any +1 without steal, anyone will be able to kit like they kit everybody else and takes way longer to killnot to mention there's shadowstep, dash and rifle.a quick +1 on low HP target on another point is less about shortbow,it's about shadow step 1200, backward withdraw and steal backstab and port back after confirmed kill, any decent thief will pull this off easily.ofc having shortbow 5 adds more range to this combo.

            No, it is really just shortbow. You can +1 without steal easily. Its less effective, but not by much. You still have shadowshot or Infiltrators Strike for approaching. Or Infiltrators Signet if youd be that desperate. Shadowstep is rarely used offensively. Its much too valuable of a cooldown. Dash is good, but thief was amazing before dash was implemented, and recently thief didnt use dash alltogether. Rifle is and has always been a bad weaponset.

            It is just about shortbow. Shadowstep is still not used offensively. Withdraw and steal backstab are pretty recent things, D/P used to rely more on headshot and shadowshot.

            Here's the thing, greatsword warrior will be competing roaming spot if it had steal, that's how good it is for roamer.why you think rev can be +1 but it doesnt have shortbow 5 ish skill, but it has steal like skills.why power medi guard can be played +1, because steal like skill.

            it's steal that permits +1, not shortbow, other classes also have decent mobility if wanted, warrior can go bullcharge, sundering leap and sword/gs for insane mobility, but it will never be able to play +1, but if you give him steal, he will.

            • The Death of Thief

              in Player vs. Player

              Posted April 21, 2020

              @UNOwen.7132 said:

              @UNOwen.7132 said:A more complicated class shouldnt be better. That would make picking anything that is "easy" a mistake. Thats a terrible idea. Anyway, yes, thief is a decap and +1-bot. Thats the price it pays for having shortbow 5. I dont like it either, but there are people who enjoy that playstyle, and for the rest of us, there are other classes to play. Power Rev is kind of like the original thief. Or Spellbreaker, or as I like to call it, "Fat thief".

              While I agree that thief SHOULD be able to play this particular niche play style, is it really fitting that EVERY class is forced into this play style? As I said, the class was the best 1v1 profession for a reason. It has the highest skill ceiling and floor and as such, you should be able to do more than simply decap points and +1 others when you weren't simply limited to that before. As GW2 has grown and evolved, every other professional has been able to do more and add an additional job they were able to carry out in PvP. HoT allowed necros to have more focused damage, HoT allowed engineers to bunk points, HoT allowed rangers to heal their entire party and bunk points. So why should the profession that used to have an entirely different job be forced into another monotonous one simply because of bad balance?

              The trouble is that, as long as shortbow 5 exists, you cant give thief more. If they were deadly duelists

              and

              could move accross the map faster than anyone else, that would be problematic. The other classes can do multiple things, but not at once. But for thief? Any thief carrying a shortbow will be able to do the decapping and +1ing. And due to initiative, there is no real incentive to have 2 damage weaponsets.

              I can see this point but it's the same as mesmer using Portal. Portal among mesmers was a staple for years.

              it's not just shortbow, steal plays a huge part.shortbow's mobility alone doesnt make thief the king of roaming since 2012, shortbow 40% steal 60%

              No it is just shortbow. The entire reason thief is so insane at decapping and +1ing is that its mobility is unparalleled thanks to shortbow. Steal is valuable, but not even remotely as much as shortbow.

              it's not just shortbow tho really..have you tried any +1 without steal, anyone will be able to kit like they kit everybody else and takes way longer to killnot to mention there's shadowstep, dash and rifle.a quick +1 on low HP target on another point is less about shortbow,it's about shadow step 1200, backward withdraw and steal backstab and port back after confirmed kill, any decent thief will pull this off easily.ofc having shortbow 5 will add more range to this combo, but it's not what makes this combo so effective, it's steal.you wouldn't shut down anyone reliably without steal to finish target within shadowstep timer.

              • The Death of Thief

                in Player vs. Player

                Posted April 20, 2020

                @darren.1064 said:

                @UNOwen.7132 said:A more complicated class shouldnt be better. That would make picking anything that is "easy" a mistake. Thats a terrible idea. Anyway, yes, thief is a decap and +1-bot. Thats the price it pays for having shortbow 5. I dont like it either, but there are people who enjoy that playstyle, and for the rest of us, there are other classes to play. Power Rev is kind of like the original thief. Or Spellbreaker, or as I like to call it, "Fat thief".

                While I agree that thief SHOULD be able to play this particular niche play style, is it really fitting that EVERY class is forced into this play style? As I said, the class was the best 1v1 profession for a reason. It has the highest skill ceiling and floor and as such, you should be able to do more than simply decap points and +1 others when you weren't simply limited to that before. As GW2 has grown and evolved, every other professional has been able to do more and add an additional job they were able to carry out in PvP. HoT allowed necros to have more focused damage, HoT allowed engineers to bunk points, HoT allowed rangers to heal their entire party and bunk points. So why should the profession that used to have an entirely different job be forced into another monotonous one simply because of bad balance?

                The trouble is that, as long as shortbow 5 exists, you cant give thief more. If they were deadly duelists

                and

                could move accross the map faster than anyone else, that would be problematic. The other classes can do multiple things, but not at once. But for thief? Any thief carrying a shortbow will be able to do the decapping and +1ing. And due to initiative, there is no real incentive to have 2 damage weaponsets.

                I can see this point but it's the same as mesmer using Portal. Portal among mesmers was a staple for years.

                it's not just shortbow, steal plays a huge part.shortbow's mobility alone doesnt make thief the king of roaming since 2012, shortbow 40% steal 60%, trickery steal completely ignores any good positioning, buffing or casting. if any holo/ele/fb comes +1 you can easily kit their damage, but steal is instant damage that also rips your protection/resistance and cancel any self defense you about to do.

                • The Death of Thief

                  in Player vs. Player

                  Posted April 20, 2020

                  @UNOwen.7132 said:

                  @"darren.1064" said:

                  None of these other classes have been pigeonholed into the same constraints that Thief has. As a top 250 PvP player I have seen nearly all of the thief meta builds, and the glory days were when you could 1v1 or (before this current balance patch) simply do damage.

                  wait, no hate or anything, if a thief can 1v1 with steal and shortbow 5 and shadow stepwhy would any serious team take a holo or warrior for?just talking logic here, enlighten me some

                  Not that this neccessarily applies here, but stronger teamfighting or 2v2ing? Thief is a "selfish" class by design, it doesnt really give any buffs or effects to its teammates. Engineers and Warriors do.

                  but warrior has 0 use in 2v2 and teamfight that's why it's been pigeonholded into side node 1v1 since 2012

                  Uh, it really hasnt been. It has a lot of use in 2v2 and teamfights, from support to just its AoE CC.

                  Why would you run warrior team fight or 2v2 when you have FB/necro/holo/ele/rev

                  • The Death of Thief

                    in Player vs. Player

                    Posted April 20, 2020

                    @UNOwen.7132 said:

                    @"darren.1064" said:

                    None of these other classes have been pigeonholed into the same constraints that Thief has. As a top 250 PvP player I have seen nearly all of the thief meta builds, and the glory days were when you could 1v1 or (before this current balance patch) simply do damage.

                    wait, no hate or anything, if a thief can 1v1 with steal and shortbow 5 and shadow stepwhy would any serious team take a holo or warrior for?just talking logic here, enlighten me some

                    Not that this neccessarily applies here, but stronger teamfighting or 2v2ing? Thief is a "selfish" class by design, it doesnt really give any buffs or effects to its teammates. Engineers and Warriors do.

                    but warrior has 0 use in 2v2 and teamfight that's why it's been pigeonholded into side node 1v1 since 2012

                    • The Death of Thief

                      in Player vs. Player

                      Posted April 20, 2020

                      @darren.1064 said:

                      None of these other classes have been pigeonholed into the same constraints that Thief has. As a top 250 PvP player I have seen nearly all of the thief meta builds, and the glory days were when you could 1v1 or (before this current balance patch) simply do damage.

                      wait, no hate or anything, if a thief can 1v1 with steal and shortbow 5 and shadow stepwhy would any serious team take a holo or warrior for?just talking logic here, enlighten me some

                      • PvP is a circle of mess.

                        in Player vs. Player

                        Posted April 19, 2020

                        @GewRoo.4172 said:That's a derisive descriptin of the game and what makes the mentioned builds viable. Where's the mess?

                        my badit's about how unhealthly these builds' play style are and how little effort is put in them to be effective, for the new players out there.every time the forum complain about anything, it's never about how good it is, but always about how less effort it takes to achieve it's effectiveness

                        • Hey Anet, where the Thief nerfs at?

                          in Thief

                          Posted April 19, 2020

                          @UNOwen.7132 said:

                          @UNOwen.7132 said:Is ... this supposed to be a joke? I mean it has to be, given how wrong it is, but you dont appear to realise youre joking.

                          Everyone

                          can kill Daredevil.you are not understanding, arent you.will be happy to demonstrate to you in game, pick any class that's not rev and try to shut me down, before you know it, ill be on the other side of the map decapping.

                          Thats ... completely besides the point? Good luck doing that in a bunker meta where people can and do guard points against thieves.

                          that's exactly why thief is still played, bunkers has no mobility. unless you want to place one bunker on each point then you will be fighting 4v5 on mid and far.and why thief can play like that? because nobody can kill a thief except rev, unless he lets them, that's why its able to run so free.

                          Except thief isnt really played much. Most teams and even thief players have dropped thief, and the ones that havent say that they would, but thief is the only class theyre good at. And the reason is precisely because you can keep a bunker on a point, and fight with the rest mid. Sure, its a 4.25 vs 4 mid (thief is not worth a full player by a long shot in teamfights), but builds are so survivable now that it doesnt matter. You can easily win while making the enemy thief useless.

                          thief isnt played too much in ranked, because ranked is a mess, requires carry, silver/gold are playing with plat and people don't know how to coordinate damage to tank down a bunker and maybe you can decap, but your team will die to a 2v1 or never kills anyone. the way to carry in ranked right now is to hold a point yourself.

                          Actually in ranked is where its still played a bit, because ranked lags behind and people think thief is a lot stronger than it is. Its in high level and AT play where thief is getting dropped the most. Just aint worth it.

                          emm thief is getting dropped the most? compared to when? when there's 4 thief in every match? help me understand.some classes got dropped immediately, i dont know how top players would still be taking thief in the second mAT if it is really completely trash.here's the thing my stance is not saying thief is op, im just saying it's not trash.

                          • "Just Kill the Pets" or "Just Dodge"

                            in Player vs. Player

                            Posted April 19, 2020

                            took me whirlwind bullcharge burst and hundred blade to kill a pet and they just swap it and ranger is still full health..but 40k health would be impossible

                            • PvP is a circle of mess.

                              in Player vs. Player

                              Posted April 19, 2020

                              @Stand The Wall.6987 said:whats a proto

                              prot holo :p

                              • Hey Anet, where the Thief nerfs at?

                                in Thief

                                Posted April 19, 2020

                                @UNOwen.7132 said:

                                @UNOwen.7132 said:Is ... this supposed to be a joke? I mean it has to be, given how wrong it is, but you dont appear to realise youre joking.

                                Everyone

                                can kill Daredevil.you are not understanding, arent you.will be happy to demonstrate to you in game, pick any class that's not rev and try to shut me down, before you know it, ill be on the other side of the map decapping.

                                Thats ... completely besides the point? Good luck doing that in a bunker meta where people can and do guard points against thieves.

                                that's exactly why thief is still played, bunkers has no mobility. unless you want to place one bunker on each point then you will be fighting 4v5 on mid and far.and why thief can play like that? because nobody can kill a thief except rev, unless he lets them, that's why its able to run so free.

                                Except thief isnt really played much. Most teams and even thief players have dropped thief, and the ones that havent say that they would, but thief is the only class theyre good at. And the reason is precisely because you can keep a bunker on a point, and fight with the rest mid. Sure, its a 4.25 vs 4 mid (thief is not worth a full player by a long shot in teamfights), but builds are so survivable now that it doesnt matter. You can easily win while making the enemy thief useless.

                                thief isnt played too much in ranked, because ranked is a mess, requires carry, silver/gold are playing with plat and people don't know how to coordinate damage to tank down a bunker and maybe you can decap, but your team will die to a 2v1 or never kills anyone. the way to carry in ranked right now is to hold a point yourself.

                                • Hey Anet, where the Thief nerfs at?

                                  in Thief

                                  Posted April 19, 2020

                                  @UNOwen.7132 said:

                                  @UNOwen.7132 said:Is ... this supposed to be a joke? I mean it has to be, given how wrong it is, but you dont appear to realise youre joking.

                                  Everyone

                                  can kill Daredevil.you are not understanding, arent you.will be happy to demonstrate to you in game, pick any class that's not rev and try to shut me down, before you know it, ill be on the other side of the map decapping.

                                  Thats ... completely besides the point? Good luck doing that in a bunker meta where people can and do guard points against thieves.

                                  that's exactly why thief is still played, bunkers has no mobility. you want to place one bunker on each point then you will be fighting 4v5 on mid and far.and why thief can play like that? because nobody has the ability to shut down a thief except rev, unless he lets them, that's why its able to run so free.

                                  • Hey Anet, where the Thief nerfs at?

                                    in Thief

                                    Posted April 19, 2020

                                    @Jugglemonkey.8741 said:

                                    @pninak.1069 said:you got 5 seconds to get the burst and don't get revealed when failing to hit or while blinded. sure it has a 1 second cd on backstab, but you still gonna be invisible and profit from 4 seconds from using signet. that's happened to me just a few weeks ago. I dodged the initial spike, but he was able to deliver a second backstab just 1 second after. and how come we get punishied for blinding you. it makes no sense. as a mirage player in wvw I am pretty much forced to waste a utility skill in order to save my dodge.

                                    Well, honestly if you're a mesmer player, you're struggling with thief less because thief is OP and more because mesmer got nerfed into the floor.

                                    mesmer can shut down necro, but thief/rev wouldn't let them play.

                                    @UNOwen.7132 said:

                                    Is ... this supposed to be a joke? I mean it has to be, given how wrong it is, but you dont appear to realise youre joking. Everyone can kill Daredevil.you are not understanding, arent you.will be happy to demonstrate to you in game, pick any class that's not rev and try to shut me down, before you know it, ill be on the other side of the map decapping.thief only dies when he lets you, unless this thief tunnel visions and over commit but that's his mistake, thief has always been about the macro game.

                                    • PvP is a circle of mess.

                                      in Player vs. Player

                                      Posted April 19, 2020

                                      first theres:Proto constantly CC and push back knock down everybody and does not dienecro face tanks everythingrev that does all the damage a team needs and too sustainable

                                      then there'sdaredevil who just runs and never dies and decap and pick people when some one is finally low after 5 mins or people who doesn't run mobility or aoe spamming bunkers.ranger pets that does 9k damage and 2 shot everybody whos not running mobility or aoe spamming bunker.symbal brand/trap ranger/renegade/condi rev spams all the aoe in the worldele who spams tornado every fight and kill people who doesn't run mobility or aoe spamming bunkers. with perma CC.

                                      and bottom there's everybody else running the cheesiest/tankiest build,because high risk builds are destroyed by mostly the second lists, so nobody goes high damage and necro/proto can face tank even more thing and it's a full circle of hell all over again.

                                      and matches are decided by who has the most counters/cheese.

                                      where's the next balance info, i'm interested

                                      • Hey Anet, where the Thief nerfs at?

                                        in Thief

                                        Posted April 19, 2020

                                        @UNOwen.7132 said:

                                        @Lighter.5631 said:problem is not thief, problem is rev/proto/necro and they are getting nerf and thief will still be top.unless anet thinks rev/proto/necro are fine, then they will just buff thief damage and other classes' as well

                                        If bunkers are gone, Thief will do better. But, given how particularly pathetic the damage is now, I wouldnt be surprised if even then they were only viable. Thief does need damage buffs, at least to compensate for the Assassins Signet bugfix.

                                        currently the damage is so low that ,except rev, nobody can kill daredevil, , unless ofc the daredevil over commit in trying to down the bunker.just like there's currently no damage to kill certain bunkersthere are way bigger window for thief to disengage and swift objective compared to pre nerf.

                                        if daredevil damage is high enough to bust bunkers in a fast session, then everybody would be running thief instead of bunkers, because bunkers won't have the enough damage to counter pressure a good daredevil, simply because thief's hit and kit nature, constant stream of dps doesnt pressure thieves, burst damage does.so if they buffeding daredevil damage, they will surely buff other classes' damage as well.

                                        • Hey Anet, where the Thief nerfs at?

                                          in Thief

                                          Posted April 19, 2020

                                          problem is not thief, problem is rev/proto/necro and they are getting nerf and thief will still be top.unless anet thinks rev/proto/necro are fine, then they will just buff thief damage and other classes' as well

                                          • Berserker QOL ideas

                                            in Warrior

                                            Posted April 19, 2020

                                            @Lan Deathrider.5910 said:

                                            @Lighter.5631 said:now i just had this crazy idea, a trait that turns berserk into a leap skill and berserk activate at the end of the leap

                                            Or a AoE centered on you and your target (both locations, kind of like a shatter skill). That way you get your burst traits to proc with rifle and keep the gap.

                                            this makes no sense tho....

                                            • How do you not be a trash thief that does 0 damage?

                                              in Thief

                                              Posted April 19, 2020

                                              @Psycoprophet.8107 said:

                                              @Lighter.5631 said:people always forget about shortbow, when in team fight, apply poison field constantly, that's 33% of enemy sustain gone(u don't even need to do damage) and also apply CC.and that's how your team will out perform your enemy team in terms of dps. and you can go in with dp to finish running low HP enemy often your team will take too much effort to catch

                                              or if your team losing, or the fight is too long, decap.rev outperforms in +1 and brawling, but decap/shut down thief is still king, that's why it's still played in top.

                                              Hate to break it to u all decent thieves kno the sit back in team fight and use poison and clusters, issue is it's not as effective as u make it out to be as most times that scenario ends with the thief outnumbered due to ur teammates still dying and thief is now forced to disengage. That IS the most effective team fight strategy for thief but it's not great. Thief still played at top cuz the players haven't gotten good enough on rev, if nothing changes in time players like sind prob be maining rev wrecking face and few thiefs will be left.

                                              you are literally making no sense,when a class is truely bad, it will not be played at top level at all, no excuses, with 0 presence in the mAT last month in the finals. like some classes.

                                              it's still played in top because people are not good at rev? the problem is with rev, not thief. without rev, thief will still be top, this game doesnt just play with 2 classes.what happens when anet nerf rev, like it's already guaranteed, thief will remain top.what happen to for example war when anet nerf rev? war is still trash, because there's still ranger, ele, fb, holo, necro etc.

                                              meh, i never said any word when warrior are competing at mAT even tho it's 1/2 of the number of thieves, of mesmers. of fb.because i know, it's competing in the finals for a reason.

                                              you've remained best and meta for so long, you failed to see how being second place in top level doesn't make you all the way trash.as long as people competing with thief in top levels, it is meta.

                                              U actually are not making sense. Thief is played still at high level because sb5 allows it to rotate to decap, that is literally thief's only strength now and if conquest didn't operate as it does thief would be a completely dead class. Ur a warrior main forgive me if I value my opinion playing a class 6 yrs vs u who doesn't play the class lol. I love this community where players who don't play a class or don't have much experience on it try and tell mains of the class the state the class is in, its priceless.

                                              i'm used to be war main pre HoT, but i'm plat 2 soloq thief as well, so i know my stuff

                                              You are not making sense tho, you are just having the "what if talk", have you ever heard warrior say what if warrior doesnt have greatsword? or rev without sword? you never. what if conquest didnt operate this way?

                                              but conquest will be forever the competitive pvp mode for gw2 pvp.and that means thief will be forever one of the top picks for top plays, like it has been since 2012, you should be grateful, there isnt a class that comes close to it.

                                              6 years of thief you say?https://i.imgur.com/9RvT54D.png![](https://i.imgur.com/9RvT54D.png "")

                                              • Berserker QOL ideas

                                                in Warrior

                                                Posted April 19, 2020

                                                now i just had this crazy idea, a trait that turns berserk into a leap skill and berserk activate at the end of the leap

                                                • How do you not be a trash thief that does 0 damage?

                                                  in Thief

                                                  Posted April 18, 2020

                                                  @Psycoprophet.8107 said:

                                                  @Lighter.5631 said:people always forget about shortbow, when in team fight, apply poison field constantly, that's 33% of enemy sustain gone(u don't even need to do damage) and also apply CC.and that's how your team will out perform your enemy team in terms of dps. and you can go in with dp to finish running low HP enemy often your team will take too much effort to catch

                                                  or if your team losing, or the fight is too long, decap.rev outperforms in +1 and brawling, but decap/shut down thief is still king, that's why it's still played in top.

                                                  Hate to break it to u all decent thieves kno the sit back in team fight and use poison and clusters, issue is it's not as effective as u make it out to be as most times that scenario ends with the thief outnumbered due to ur teammates still dying and thief is now forced to disengage. That IS the most effective team fight strategy for thief but it's not great. Thief still played at top cuz the players haven't gotten good enough on rev, if nothing changes in time players like sind prob be maining rev wrecking face and few thiefs will be left.

                                                  you are literally making no sense,when a class is truely bad, it will not be played at top level at all, no excuses, with 0 presence in the mAT last month in the finals. like some classes.

                                                  it's still played in top because people are not good at rev? the problem is with rev, not thief. without rev, thief will still be top, this game doesnt just play with 2 classes.what happens when anet nerf rev, like it's already guaranteed, thief will remain top.what happen to for example war when anet nerf rev? war is still trash, because there's still ranger, ele, fb, holo, necro etc.

                                                  meh, i never said any word when warrior are competing at mAT even tho it's 1/2 of the number of thieves, of mesmers. of fb.because i know, it's competing in the finals for a reason.

                                                  you've remained best and meta for so long, you failed to see how being second place in top level doesn't make you all the way trash.as long as people competing with thief in top levels, it is meta.

                                                  • How do you not be a trash thief that does 0 damage?

                                                    in Thief

                                                    Posted April 18, 2020

                                                    people always forget about shortbow, when in team fight, apply poison field constantly, that's 33% of enemy sustain gone(u don't even need to do damage) and also apply CC.and that's how your team will out perform your enemy team in terms of dps. and you can go in with dp to finish running low HP enemy often your team will take too much effort to catch

                                                    or if your team losing, or the fight is too long, decap.rev outperforms in +1 and brawling, but decap/shut down thief is still king, that's why it's still played in top.

                                                    • Warrior

                                                      in Player vs. Player

                                                      Posted April 18, 2020

                                                      @Arheundel.6451 said:

                                                      @DinesenDK.5067 said:My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

                                                      I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

                                                      Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.Then I look forward to reworks of a few traits, or hope so. :)

                                                      Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

                                                      On other notes...:

                                                      Something neeeds to be done about these things, which is already mention elsewhere

                                                      Ranger pets needs a nerf or an overall rework - too much dps and too many random CCBurning is out whack one more then on build - Guard especially - Hits waaaaay too hardSpamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fastAnd then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

                                                      :)

                                                      You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that

                                                      rush

                                                      .

                                                      -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"-Berseker stance-Feather grace-Shake it off

                                                      And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....

                                                      what more do you want?

                                                      And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility

                                                      Balanced Stance

                                                      , then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

                                                      And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

                                                      You're right. I can have resisstance for days, and Full Counter returns 3 Condis and so on, and so on. I can play less careless, and use Rush and Dodge better. You're right about that too. In fact, your right about everything you point out. You just forgot one small thing...

                                                      No where in my post do I say, that I want "this" or "that", or want one build to rule them all. All I wrote was thoughts and ideas. That's it. I even started with letting everyone know, I actually feel Warrior is pretty nice as it is. So because you somehow failed to get that from my post, your reply falls short. Sorry.

                                                      You did complain about condis and I have listed the options available to deal with them

                                                      You are literally posting for non sense. Do you realize it's never about you have something or no, every class can have a tons of everything if speced for it,you say necro has no mobility? wurm, spectral walk and sands well.you say thief isnt tanky? shadow art, acrobatics, daredevili can play the list game with you, if that's all your knowledge about pvp.problem is what you giving up,and clearly warrior is way below the scale right now compared to other classes.

                                                      • Warrior

                                                        in Player vs. Player

                                                        Posted April 18, 2020

                                                        @Arheundel.6451 said:

                                                        @"DinesenDK.5067" said:My experience is that Warrior, is in a fairly good place when it comes to spvp and pve (don't play WwW enough to know). However, it is far best at 1vs1, as it should be - Only problem these days is, that other classes, and builds does this better than Warrior, which makes it a real struggle to succeed at. Warrior in teamfights bigger than 2v2, is an absolutely no go. It simply gets melted due too too much boon corruption/removal.

                                                        I am not sure Warrior needs to hit harder, as I feel it is more a question about getting other classes/build into line with Warrior.

                                                        Rush needs to be looked at, as it is very random at connecting - An idea could be to leave it as it is, and maybe even reduce the dps on it, but then give it a couple of secs Evade - It is used mostly for mobility afterall.Then I look forward to reworks of a few traits, or hope so. :)

                                                        Lastly, I would love better build in stability, because as it is, it often feels like I'm more on the ground then actually fighting. Not sure that's the idea with Warrior.

                                                        On other notes...:

                                                        Something neeeds to be done about these things, which is already mention elsewhere

                                                        Ranger pets needs a nerf or an overall rework - too much dps and too many random CCBurning is out whack one more then on build - Guard especially - Hits waaaaay too hardSpamming slow/poison/Weakening/CC to the point where you can't use your abilities is a quick way to make Spvp unfun very fastAnd then we have Shroud on Necro.... - Something needs to be done here as well, as they are godly tanks as it is, and that wins them the duel no matter how hard I am able to hit them

                                                        :)

                                                        You can have resistance for days on warrior while playing spellbreaker! At the same time you can pack enough punch to rip a hole through everything if you know what to dodge ofc and not just randomly use that

                                                        rush

                                                        .

                                                        -Full counter gives back 3 condis every 12s CD plus an evade and 100% "block"-Berseker stance-Feather grace-Shake it off

                                                        And you still have "Signet of stamina" and "Mending"/ "Natural Healing" or go crazy with "Defiant Stance", if everything fail ( dunno how ) you can learn to CC/lock necros and & with hammer-mace/shield....

                                                        what more do you want?

                                                        And...better stability?..Are you kidding me? Warrior is the only class with pulsing stability as utility

                                                        Balanced Stance

                                                        , then you have "Dolyak signet", "Stomp" and then you have the best transform in the game : "rampage" and you want more?....maybe you want to play ele and have a single utility to have stability.....

                                                        And yes..I do play warrior among other things; don't just try to facetank everything simply because you play a warrior....dodge sometimes

                                                        here comes 10 trait line 5 weapon 20 utilities slot warrior build necroed by a low gold elite player who thinks he play a class because he repair wall with it in wvw

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